Content Development for Wonderland and Immersive Education

4.1.3.1 Seeing the Model Geometry in Blender

Let's start in Blender.

  1. Navigate to the

    gettingStartedProjWonderland\materials\myContent

    directory bundled with the supporting materials for this workshop.

  2. Open the blender model: AlienGuy.blend

You should now see a 3d model of a roughly bipedal looking alien type creature. This model was created in Blender using a range of mesh modelling techniques. Mesh modelling is beyond the scope of this workshop ~~ but look for mesh-modelling workshops for Immersive Education coming soon. The point here is that this model gives us some content to push around.

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